“It is rare to find an actor that can express themselves both physically and vocally.
She was imaginative, impulsive and brave.”
– Oliver Hollis-Leick (Mocap Vaults)
Whether you need gut-wrenchingly emotional full performance capture, complex move trees or precise facial capture to existing audio, I’ve trained with some of the best in the business to ensure a full grounding in all aspects of performance capture technique.
I’ve also trained in various styles of ass-kickery and physical characterisation, including unarmed fighting, archery, broadsword and modern military techniques.
While my natural walk cycle is extremely fluid and feminine, my acting and voicing backgrounds allow me to transform myself into almost any kind of person (or creature!) imaginable, perfectly matching the style and level of realism of the overall project.
I particularly shine when playing non-human characters that demand unusual movement styles (such as monsters or zombies) and any role that requires me to hurl myself around, either mentally or physically.
I’ve voiced characters in many video games, including the enigmatic Malady in BAFTA-winning ‘Divinity: Original Sin II’ (Larian Studios), conflicted nymph queen Nyrissa in ‘Pathfinder: Kingmaker’ (Owlcat Games/Deep Silver), flustered confidante Cooper in ‘The Spectrum Retreat’ (Dan Smith/Ripstone), grumpy elderly space explorer Rebecca Weston in ‘Elite Dangerous: Horizons’ (Frontier Developments) and several roles in ‘We Happy Few’ (Compulsion Games) and ‘Star Wars Battlefront II’ (EA).
Aside from having a whole host of vocal, physical and combat skills under my velcro belt I’m also an avid gamer so I totally understand games and how to give a dev team exactly what they need from an actor (making animators’ lives a hell of a lot easier!).